![]() This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Advertisement" category. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Military drag-select (no longer accidentally sending your economy to a battle).Mixed queue (queue technologies and units at the same time).Meaningful achievements to spice up some of the missions.All 24 original campaigns from the original game and all expansions have been revamped.Brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations.AI follows competitive meta on highest levels.Even recognizing and walling off choke points. With defensive fortifications in logical places. making sure cavalry seeks out archers in large armies). AI can micro-manage units: retreating from lost battles, avoiding hostile fortifications, seeking elevation advantage, targeting specific units with counter units (e.g.Can even fight multiple battles on multiple fronts. AI can now multitask: task multiple villagers and armies at the same time.AI is very interactive, responds to a wide variety of taunts & commands.New settings & game modes to fully customize the game to your preferred playing style (a quick match lasting 20 minutes or a 2 hour marathon match, all possible).One community: cross-play between Microsoft Store & Steam version.Spectator mode (unlimited spectators, late-joining and dashboards). AGE OF EMPIRES II PLATFORMS MODMod support, new game modes, tutorials and more community and quality-of-life improvements.Improved destruction animations on buildings.All new art in stunning 4K Ultra HD graphics.A brand-new expansion, “The Last Khans” featuring 4 new civilizations (bringing the total to 35!) and 3 new campaigns.Including the original Age of Kings and its four expansions – resulting in over 200 hours of gameplay! All content of the past 20 years bundled in one big pack.Age of Empires 4 was announced on August 21, 2017, and ever since then, real-time strategy (RTS) fans have been eager to see where Microsoft, Xbox, and a talented cadre of developers would take the renowned series. I'm one of the lucky few who received early access to Age 4, and as I'm sitting down to write this review I've been playing almost non-stop for just more than a week. I would be lying if I said it's been a difficult task. From the moment I sat down to play through the four-part historic campaign with 35 missions, all the way through to testing out skirmishes and multiplayer matches, the game has been a treat. I've done my best to leave my Age love at the door despite Age of Empires 2 being one of my favorite games of all time. This is definitively a fan's review, examined in-depth across all of the game's systems and mechanics. Nostalgia aside, Age 4 is a new title created by a new team of people, with 16 years between now and the release of Age of Empires 3. Has it been worth the wait? The answer is very much yes. I've no doubt not yet seen every unit and building in the game, but these issues seem to have been handled. Keeps and fortresses tower above towns, villagers look small next to armor-clad military units, and weapons are at an appropriate size to be noticeable but not overbearing. The game is not going for a hyper-realistic look, and that's OK when it attempts to run on such a wide range of hardware. Nearly everything is clearly identifiable at a glance, with units defined well even in the ruckus of battle. Map landscapes - the backdrop for your matches and campaign missions - are gorgeous. Forests vary in color and type, trees and grass sway lightly in the breeze, sea water color grades naturally toward shore, and unseen clouds passing in front of the sun drape shadows across the plains. There are also plenty of accoutrements that pop up when you build certain buildings.įor example, building a house in an open area will have a small garden and fence appear next to it, adding to the sense that your city is a living organism. ![]()
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